Update #78 - February 10, 2022
[VisuStella MZ] Sample Game Project » Devlog
Hello, RPG Makers!
We have updated our Sample Game Project with the latest versions of the various plugins included!
If you would like to view the changelog for all our scripts , you can view it here.
We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.
Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.
Sample Project
✼ No Changes
✼Core Engine Version 1.56
✼ Documentation Update!
- Help file updated for new features.
✼ New Features!
- New features added by Arisu and sponsored by Anon:
- Plugin Parameters > QoL > Misc > Shortcut Scripts
- Enables shortcut-based script variables and functions that can be used for script calls.
- Shortcut list enabled for this is as follows:
- $commonEvent(id), $onceParallel(id), $scene, $spriteset, $subject, $targets, $target, $event
- For more information on how to use them, review the help file.
- Enables shortcut-based script variables and functions that can be used for script calls.
- Plugin Parameters > QoL > Misc > Shortcut Scripts
✼Battle Engine Core Version 1.56
✼ Documentation Update!
- Help file updated for new features.
✼ Feature Update!
- Once Parallels for battle now operate outside of the battle process and now will function consistently throughout. Update made by Olivia.
✼ New Features!
- New Troop Page comment tag added by Olivia and sponsored by Puddor:
- <Once Parallel When Start Battle>
- Causes the troop page to immediately run the moment the battle scene begins to fade in (not after it fades in). This is faster than a turn 0 condition troop page. Troop page conditions are ignored.
- This can be used for things like the Action Sequence Camera plugin, the Visual Battle Environment plugin, and/or initial battle poses and such in order to provide a near seamless battle transition experience.
- This does NOT trigger when coming out of the options menu or party menu screens.
- This WILL trigger when going from battle to battle nonstop via plugins like VisuStella MZ's Chain Battles.
- When actors are moving towards their home positions, it will take around 30 frames by default. Use this information however you like.
- Causes the troop page to immediately run the moment the battle scene begins to fade in (not after it fades in). This is faster than a turn 0 condition troop page. Troop page conditions are ignored.
- <Once Parallel When Start Battle>
✼ Optimization Update!
- Plugin should run more optimized.
Main Menu Core Version 1.15
✼ Optimization Update!
- Plugin should run more optimized.
Message Core Version 1.XX
✼ Documentation Update!
- Help file updated for new features.
✼ New Features!
- New Plugin Commands added by Irina:
- Picture: Change Text
- This new plugin command allows you to place text on top of pictures (usually in the form of empty pages or cards) to function as stationary or other uses. Text codes are allowed.
- Text codes are supported.
- This new plugin command allows you to place text on top of pictures (usually in the form of empty pages or cards) to function as stationary or other uses. Text codes are allowed.
- Picture: Erase Text
- Removes text from target picture(s).
- Picture: Change Text
Save Core Version 1.09
✼ Optimization Update!
- Plugin should run more optimized.
Thank you for supporting VisuStella! 🌻
Files
VisuStella MZ Sample Game Project (Update #78) 95 MB
Feb 10, 2022
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[VisuStella MZ] Sample Game Project
Kickstart your game dev journey into RPG Maker MZ with the VisuStella Sample Game Project!
Status | Released |
Authors | VisuStella, VisuStellaMZ, Archeia |
Genre | Role Playing |
Tags | 2D, plugins, rmmz, RPG Maker, rpgmz |
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