Update #76 - January 27, 2022


Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Core Engine Version 1.55

✼ Feature Update!

  • Once Parallels for the map are now able to update even while other events are running. Update made by Arisu.

✼Battle Engine Core Version 1.55

✼ Compatibility Update!

  • RPG Maker MV animations with front view should now play in the correct area against actor faces. Update made by Olivia.

✼ Documentation Update!

  • Help file updated for new features.

✼ Feature Update!

  • Animations now play on top of all actor faces/portraits regardless of the battle layout style. Update made by Olivia.

✼ New Features!

  • New notetag added by Arisu.
    • <Bypass Auto Action Sequence>
      • This notetag is used for the game devs that have the Action Sequence Plugin Parameter "Auto Notetag" on for applying the notetag <Custom Action Sequence> to every skill and item with common events.
        • This will allow items and skills to be able to launch their common events from the menu scene regardless of the inherent restriction to prevent action sequence based skills/items with common events from launching.
        • Ignore this if you have "Auto Notetag" disabled or set to false. By default, this setting is set to false. Please be aware of the changes you've made to your game before using it.

✼ Optimization Update!

  • Plugin should run more optimized.

Skills and States Core Version 1.27

✼ Bug Fixes!

  • Custom JS Slip Damage/Healing values should now be recalculated on demand. Fix made by Olivia.

Thank you for supporting VisuStella! 🌻


VisuStella MZ Sample Game Project (Update #76) 95 MB
Jan 27, 2022

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