Update #72 - December 30, 2021
[VisuStella MZ] Sample Game Project » Devlog
Hello, RPG Makers!
We have updated our Sample Game Project with the latest versions of the various plugins included!
If you would like to view the changelog for all our scripts , you can view it here.
We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.
Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.
![](https://img.itch.zone/aW1nLzQxMDg0MjguanBn/original/7a3HOz.jpg)
Sample Project
✼ No Changes
✼Core Engine Version 1.53
✼ Documentation Update!
- Help file updated for new features.
✼ New Features!
- New Notetag added by Olivia:
- <Rate: x>
- Allows you to adjust the update for this MV Animation.
- Does NOT work with Effekseer animations.
- The lower the number, the faster.
- Replace 'x' with a number representing the animation update rate.
- Default rate: 4.
- Minimum rate: 1.
- Maximum rate: 10.
- New Plugin Parameter added by Olivia:
- Plugin Parameters > Qualify of Life Settings > MV Animation Rate
- Adjusts the rate at which MV animations play.
- Default: 4. Lower for faster. Higher for slower.
- Plugin Parameters > Qualify of Life Settings > MV Animation Rate
✼ Optimization Update!
- Plugin should run more optimized.
✼Battle Engine Core Version 1.53
✼ Documentation Update!
- Help file updated for new features.
- Help file updated for updated features.
✼ Feature Update!
- Updated Plugin Command "PROJECTILE: Animation" by Arisu!
- New Parameter: Wait For Animation?
- Wait for animation to finish before going to the next command?
- Wait for animation to finish before going to the next command?
- New Parameter: Wait For Animation?
✼ New Features!
- New Plugin Parameter added by Olivia:
- Plugin Parameters > Battle Layout > UI Elements > Anti-Tint UI?
- Prevent UI Elements from being tinted?
- This prevents UI Elements such as HP Gauges, Enemy Names, Battle Cursor, and Weakness Display from being affected by screen tint.
- Prevent UI Elements from being tinted?
- Plugin Parameters > Battle Layout > UI Elements > Anti-Tint UI?
✼ Optimization Update!
- Plugin should run more optimized.
Options Core Version 1.17
✼ Bug Fixes!
- Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase.
- Yep, again again.
- We had to call in the big boss to fix this.
Thank you for supporting VisuStella! 🌻
Files
VisuStella MZ Sample Game Project (Update #72) 95 MB
Dec 30, 2021
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[VisuStella MZ] Sample Game Project
Kickstart your game dev journey into RPG Maker MZ with the VisuStella Sample Game Project!
Status | Released |
Authors | VisuStella, VisuStellaMZ, Archeia |
Genre | Role Playing |
Tags | 2D, plugins, rmmz, RPG Maker, rpgmz |
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