September 17, 2021 Update - Update #57


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ Updated Core Scripts to RPG Maker MZ version 1.3.3!

✼Core Engine Version 1.45

✼ Bug Fixes!

  • Fixed a problem with "Picture: Coordinates Mode" to properly utilize the correct picture ID. Fix made by Arisu.
  • RPG Maker MZ Bug Fix:
    • Instant Text Discrepancy for Window_Message
      • Window_Message displays text differently when it draws letters one by one versus when the text is displayed instantly. This isn't noticeable with the default font, but it's very visible when using something like Arial. The error is due to Bitmap.measureTextWidth yielding a rounded value per letter versus per word. The Core Engine will provide a bug fix that will single out the cause and make it so that only Window_Message will not utilize any round number values when determining the width of each letter, whether or not it is shown instantly. This change will only affect Window_Message and not any other window in order to prevent unintended side effects.
      • Fix made by Yanfly.

✼ Compatibility Update!

  • RPG Maker MZ 1.3.3 compatibility.
    • Updated how gauges are drawn.

✼ Documentation Update!

  • Help file updated for new RPG Maker MZ bug fix.

✼Battle Engine Core Version 1.45

✼ Bug Fixes!

  • <JS Pre-End Action> and <JS Post-End Action> effects now have multiple checks to make sure that they don't launch multiple times when a battler without actions has a turn after one that does. Fix made by Olivia.

✼ Documentation Update!

  • Help file updated for new features.

✼ New Features!

  • New Action Sequence notetags added by Yanfly and Arisu:
    • <Common Event Key: name>
    • <Common Event Keys: name, name, name>
    • <Common Event Keys> List Style
      • Will generate Common Events for the skill/item with a corresponding key.
      • More information will be explained inside of the help file.
      • This feature is made for make the process of sharing Action Sequences to become easier without needing to line up Common Event ID's.


✼Events & Movement Core Version 1.27

✼ Bug Fixes!

  • Fixed event spawn templates so that they can work properly with Common Events. Fix made by Arisu.


Skills and States Core Version 1.23

✼ Compatibility Update!

  • RPG Maker MZ 1.3.3 compatibility.
    • Updated how gauges are drawn.
    • Skill Cost Types Plugin Parameters need to be updated for those who want the updated gauges. This can be done easily with the following steps:
      • Step 1: Create a new project.
      • Step 2: Install Skills and States Core version 1.23 into it.
      • Step 3: Copy the Plugin Parameter Settings for "Skill Cost Types".
      • Step 4: Return back to your original project.
      • Step 5: Paste Plugin Parameter Settings on top of "Skill Cost Types".


Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project (Update #57) 95 MB
Sep 17, 2021

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