June 18, 2021 Update - Update #44


Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Core Engine Version 1.39

✼ Bug Fixes!

  • Number Inputs should now work with the controller if keyboard Number Input is enabled. Fix made by Olivia.
  • RPG Maker Bug: Termination Clear Effects
    • In RPG Maker MZ, requesting an animation while transitioning between scenes, such as going from the map scene to the battle scene, can cause crashes. This is because the animation queue does not take off immediately and will likely register incorrect targets for the scene. This plugin will forcefully clear any registered animations and balloon effects when terminating a scene in order to prevent crashes.

✼ Documentation Update!

  • Help file updated for updated features.

✼ Feature Update!

  • <Battle View: x> Troop Name tags can now work with comment tags.
  • <Battle System: x> Troop Name tags can now work with comment tags.
    • Updates made by Irina.

✼Battle Engine Core Version 1.39

✼ Bug Fixes!

  • MOVE: Home Reset should no longer trigger an end action function and cause plugins such as "Boost Action" to malfunction. Fix made by Olivia.

✼ Compatibility Update!

  • Added compatibility functionality for future plugins.

✼ Documentation Update!

  • Help file updated for new features.

✼ Feature Update!

  • <Battle Layout: x> Troop Name tags can now work with comment tags. Update made by Irina.
  • Random encounter lists are now better shuffled for more variety with how the RNG seed works. Update made by Arisu.

Skills and States Core Version 1.20

✼ Feature Update!

  • Updated automatic caching for conditional passive states to update more efficiently. Update made by Arisu.

Thank you for supporting VisuStella! 🌻


VisuStella MZ Sample Game Project (Update #44) 95 MB
Jun 18, 2021

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