May 21, 2021 Update - Update #40


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Core Engine Version 1.37

✼ Documentation Update!

  • Help file updated for new features.

✼ New Features!

  • New Plugin Commands added by Arisu:
    • Switches: Randomize ID(s)
    • Switches: Randomize Range
    • Switches: Toggle ID(s)
    • Switches: Toggle Range
      • These Plugin Commands allow you to randomize the ON/OFF positions of switches or toggle them so that they flip their ON/OFF status.


✼Battle Engine Core Version 1.37

✼ Documentation Update!

  • Help file updated for new features.

✼ New Features!

  • New notetags added by Olivia.
    • <Command Require Learn>
    • <Command Require Access>
      • These two commands determine the visibility of a battle command by whether or not the skill has been learned or accessible.

✼Elements and Status Menu Core 1.13

✼ Documentation Update!

  • Added for Trait "Passive States" section:
    • Refer to VisuMZ_1_SkillsStatesCore's documentation for more details.

✼Events & Movement Core Version 1.23

✼ Bug Fixes!

  • Morphing by templates should no longer cause a crash. Fix made by Arisu.


✼Items & Equips Core Version 1.27

✼ Bug Fixes!

  • Using the mouse right click in the Equip Scene while inside of the item to slot window will no longer exit the Equip Scene. Fix made by Yanfly.


Skills and States Core Version 1.18

✼ Documentation Update!

  • Added "Passive State Clarification" section.
    • As there is a lot of confusion regarding how passive states work and how people still miss the explanations found in the "Passive State Notetags" section AND the "Plugin Parameters: Passive State Settings", we are adding a third section to explain how they work.
    • All three sections will contain the full detailed explanation of how passive states work to clear common misconceptions about them.


Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project (Update #40) 95 MB
70 days ago

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