May 7, 2021 Update - Update #38
[VisuStella MZ] Sample Game Project » Devlog
Hello, RPG Makers!
We have updated our Sample Game Project with the latest versions of the various plugins included!
If you would like to view the changelog for all our scripts , you can view it here.
We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.
Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.
Sample Project
✼ No Changes
✼Core Engine Version 1.35
✼ Documentation Update!
- Added the following text to "Parameter Settings" Plugin Parameters for extra clarity regarding Parameter Caps:
- These settings DO NOT raise the editor's maximum values. If you want to raise an enemy's maximum parameter value past their default cap, use the associated notetag for them instead.
- These settings DO NOT raise the editor's maximum values. If you want to raise an enemy's maximum parameter value past their default cap, use the associated notetag for them instead.
✼Battle Engine Core Version 1.35
✼ Bug Fixes!
- Pre-Battle Common Events without a wait command at the end should no longer lock up by coincidentally pressing the menu key at the same time. Fix made by Olivia.
✼ Feature Update!
- Added an extra check for TPB-based battle systems to not run turn end functions when it's not actually the actual turn end timing. Update made by Olivia.
- "Damage Styles" plugin parameters are now moved to the top of the Damage Settings category. This should make it easier to acknowledge the existence of and not have it be an unknown entity. Update made by Irina.
✼Events & Movement Core Version 1.22
✼ Bug Fixes!
- Plugin Commands for Event Label Visibility should now update without needing to take steps as per distance detection. Fix made by Arisu.
✼ Documentation Update!
- Added clarity to "Common Event on Touch" Plugin Parameters.
- Areas marked with these regions will not allow random encounters to occur. This is how RPG Maker works. Assuming you are not using plugins at all, by putting on touch events all over the map, tiles with those on touch events will not let random encounters trigger.
Skills and States Core Version 1.17
✼ Bug Fixes!
- State category removal is now usable outside of battle. Fix by Irina.
Thank you for supporting VisuStella! 🌻
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[VisuStella MZ] Sample Game Project
Kickstart your game dev journey into RPG Maker MZ with the VisuStella Sample Game Project!
Status | Released |
Authors | VisuStella, VisuStellaMZ, Archeia |
Genre | Role Playing |
Tags | 2D, plugins, rmmz, RPG Maker, rpgmz |
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