April 30, 2021 Update - Update #37


Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Elements and Status Menu Core 1.12

✼ Bug Fixes!

  • When changing traits to a random value, load up any passive states and other effects that may have changed. Fix made by Arisu.


✼Items & Equips Core Version 1.26

✼ Documentation Update!

  • Help file updated for new features.
  • "VisuStella MZ Compatibility" added VisuMZ_1_BattleCore section regarding Damage Multiplier and Healing Multiplier vocabulary settings to reduce commonly asked questions.

✼ New Features!

  • New notetags added by Irina and sponsored by Archeia:
  • <Shop Picture Name: filename>
  • <Shop Picture Layer: x>
  • <Shop Picture Max Width: x>
  • <Shop Picture Max Height: y>
  • <Shop Picture Max Dimensions: x, y>
  • <Shop Picture Alignment: x>
  • <Shop Picture Position: y>
  • <Shop Picture Offset X: +x>
  • <Shop Picture Offset X: -x>
  • <Shop Picture Offset Y: +y>
  • <Shop Picture Offset Y: -y>
  • <Shop Picture Offset: +x, +y>
  • <Shop Picture Offset: -x, -y>
  • <Shop Picture Opacity: x>
  • <Shop Picture Opacity: x%>
  • Add images from the game project's img/pictures/ folder to display in the Shop Status Window.

Message Core Version 1.18

✼ Bug Fixes!

  • Moving windows with 0 duration via text code should now instantly move the windows to the desired location with no delay. Fix made by Olivia.

Skills and States Core Version 1.XX

✼ Bug Fixes!

  • When states with step removal have the <No Recover All Clear> or <No Death Clear> notetags, their step counter is no longer reset either. Fix made by Irina.

✼ New Features!

  • New notetag added by Arisu!
  • <List Name: name>
  • Makes the name of the skill appear different when show in the skill list. Using \V[x] as a part of the name will display that variable.

Thank you for supporting VisuStella! 🌻


VisuStella MZ Sample Game Project (Update #37) 95 MB
Apr 30, 2021

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