April 23, 2021 Update - Update #36


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Core Engine Version 1.34

✼ Bug Fixes!

  • For the vanilla Equip Status window, custom parameters with integer values will now show up as integers and not percentiles. Fix by Olivia.

✼ Documentation Update!

  • Added clarity to the <param: x> notetag for enemies.
  • This notetag does NOT work with X Parameters, S Parameters, or any custom parameters. This notetag ONLY works with the base parameters.


✼Battle Engine Core Version 1.34

✼ Documentation Update!

  • Help file updated for new features.

✼ Feature Update!

  • Uses a better algorithm for determining shadow positioning. Update made by Olivia.

✼ New Features!

  • New additions made for Projectile action sequences.
  • "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
  • Requires VisuMZ_1_BattleCore version 1.34 to have affect.

 

✼Items & Equips Core Version 1.25

✼ Documentation Update!

  • Added clarity to the <param: +x> and <param: -x> notetags:
  • These notetags do NOT work with X Parameters, S Parameters, or any custom parameters. These notetags ONLY work with the base parameters.


Options Core Version 1.XX

✼ Documentation Update!

  • Added clarity for some of the JS plugin parameters:
  • JS: Enable:
  • This does NOT determine the ON/OFF value of the option. It instead determines if the option can be changed (enabled) or not (disabled).
  • JS: Default Value:
  • This is what determines the default ON/OFF values of an option.


Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project (Update #36) 95 MB
16 days ago

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