March 19, 2021 Update - Update #31
[VisuStella MZ] Sample Game Project » Devlog
Hello, RPG Makers!
We have updated our Sample Game Project with the latest versions of the various plugins included!
If you would like to view the changelog for all our scripts , you can view it here.
We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.
Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.
Sample Project
✼ No Changes
✼Core Engine Version 1.30
✼ Bug Fixes!
- RPG Maker MZ Bug: Invisible Battle Sprites
- If you removed a party member during battle and added that exact party member back into the same slot, their sprite would appear invisible. The VisuStella Core Engine will fix this problem and prevent it from happening. Fix made by Olivia
- If you removed a party member during battle and added that exact party member back into the same slot, their sprite would appear invisible. The VisuStella Core Engine will fix this problem and prevent it from happening. Fix made by Olivia
✼ Compatibility Update!
- Added compatibility functionality for future plugins.
✼ Documentation Update!
- Help file updated for new features.
✼ New Features!
- New Plugin Parameter added by Arisu:
- Plugin Parameters > QoL Settings > Misc > Ani: Mirror Offset
- When animations are mirrored, mirror their Offset X values, too.
- New animation name tags added by Arisu:
- <Mirror Offset X> and <No Mirror Offset X>
- If these text tags are placed in an animation's name, it will cause the offset X value to be mirrored when the animation is mirrored or have it ignored despite being mirrored.
✼Battle Engine Core Version 1.30
✼ Documentation Update!
- Help file updated for updated features.
✼ Feature Update!
- <JS Targets> is now updated to include the default set of targets selected by the skill/item's original scope. Update made by Yanfly.
- If you wish to clear it out, simply do 'targets = []' first.
- If you wish to clear it out, simply do 'targets = []' first.
Main Menu Core Version 1.09
✼ Documentation Update!
- Added clarity for the "Portrait Style" in Plugin Parameters section for "Status Graphic, Status List Style, & List Style Settings":
- If there is no Menu Image used, this will switch over to the Vertical Style and use a face graphic instead.
- If there is no Menu Image used, this will switch over to the Vertical Style and use a face graphic instead.
Skills and States Core Version 1.15
✼ Compatibility Update!
- Added compatibility functionality for future plugins.
Thank you for supporting VisuStella! 🌻
Files
VisuStella MZ Sample Game Project (Update #31) 94 MB
Mar 19, 2021
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[VisuStella MZ] Sample Game Project
Kickstart your game dev journey into RPG Maker MZ with the VisuStella Sample Game Project!
Status | Released |
Authors | VisuStella, VisuStellaMZ, Archeia |
Genre | Role Playing |
Tags | 2D, plugins, rmmz, RPG Maker, rpgmz |
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