March 12, 2021 Update - Update #30


Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ Options Core default plugin parameters have now been updated.

✼Core Engine Version 1.29

✼ Documentation Update!

  • Added documentation for new RPG Maker MZ bug fixes!
  • Help file updated for updated features.

✼ Feature Update!

  • Name Input should be more controller-friendly. If a controller is connected upon entering the name change scene, it will use the default manual-entry mode instead of the keyboard-entry mode. If a controller button is pressed during the keyboard-entry mode, it will automatically switch to the manual-entry mode.
  • This plugin does not provide support for controllers that are undetected by RPG Maker MZ's default controller support.
  • This feature was already implemented since version 1.27 but wasn't documented so here we are. Update made by Irina.

✼Battle Engine Core Version 1.29

✼ Compatibility Update!

  • Added compatibility functionality for future plugins.

✼ Documentation Update!

  • Help file updated for new features.

✼ New Features!

  • New Plugin Parameter added by Olivia:
    • Plugin Parameters > Enemy Battler Settings > Name > Legacy Option
      • Use the legacy version (window) or new version (sprite).
      • WARNING: Legacy version is no longer supported for bugs.
      • Not all settings available here in the Plugin Parameters will be available to the legacy version (ie Always Visible and Attach States).

✼Events & Movement Core Version 1.12

✼ Bug Fixes!

  • Move until stop custom move routes should no longer cause crashes. Fix made by Arisu.


✼Items & Equips Core Version 1.10

✼ Compatibility Update!

  • Added compatibility for VisuStella MZ Bright Effects and Horror Effects.
    • "Special Effects" option allows users to turn on/off filters applied by the Bright Effects and Horror Effects plugins.
    • The "Special Effects" settings have been added to General settings. If you want to acquire these settings for an already-existing project, do either of the following:
      • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
      • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.

✼ Documentation Update!

  • Added Bright Effects and Horror Effects to the list of plugins with Extra Features. Update made by Olivia.

Save Core Version 1.04

✼ Bug Fixes!

  • Fixed a bug where using the Plugin Command to save the current slot would not reload properly if the audio file BGM was not synched. Fix made by Arisu.

Skills and States Core Version 1.14

✼ Bug Fixes!

  • Max HP Buff/Debuff should now display its turn counter. Fix by Yanfly.

✼ Documentation Update!

  • For the <JS Passive Condition>, we've added documentation on the limitations of passive conditions since they have been reported as bug reports, when in reality, they are failsafes to prevent infinite loops. Such limitations include the following:
    • A passive state that requires another passive state
    • A passive state that requires a trait effect from another state
    • A passive state that requires a parameter value altered by another state
    • A passive state that requires equipment to be worn but its equipment type access is provided by another state.
    • Anything else that is similar in style.

Thank you for supporting VisuStella! 🌻


VisuStella MZ Sample Game Project (Update #30) 94 MB
Mar 12, 2021

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