February 5, 2021 Update - Update #25


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes


✼Core Engine Version 1.25

✼ Documentation Update!

  • Help file updated for new features.

✼ New Features!

  • Show Scrolling Text, additional functionality added by Arisu
    • The event command "Show Scrolling Text" now has additional functionality as long as the VisuStella MZ Core Engine is installed. If the game dev inserts "// Script Call" (without the quotes) inside the scrolling text, then the entirity of the Show Scrolling Text event command will be ran as a giant script call event command.
    • The reason why this functionality is added is because the "Script..." event command contains only 12 lines maximum. This means for any script call larger than 12 lines of code cannot be done by normal means as each script call is ran as a separate instance.
    • By repurposing the "Show Scrolling Text" event command to be able to function as an extended "Script..." event command, such a thing is now possible with less hassle and more lines to code with.
    • This effect does not occur if the Show Scrolling Text event command does not have "// Script Call" in its contents.



✼Battle Engine Core Version 1.25

✼ Compatibility Update!

  • Added compatibility update with VisuStella MZ Skills and States Core's Plugin Parameter > State Settings > Action End Update

✼ Feature Update!

  • <Common Event: name> notetag no longer requires <Custom Action Sequence> notetag if the Plugin Parameter: Auto Notetag is enabled.


✼Events & Movement Core Version 1.18

✼ Bug Fixes!

  • Event icon plugin commands should now work properly. Fix made by Arisu.

✼ Documentation Update!

  • Added new "Features: Weighted Random Movement" section.
  • Help file updated for new features.

✼ New Features!

  • New Notetags added by Arisu:
    • <Random Move Weight: x>
    • If this tag is used on an event with random-type autonomous movement, then the event will stick closer to their home location (where they are located upon spawning on the map). How close they stick to their home location will depend on the weighted 'x' value.
    • <True Random Move>
    • If this tag is used on an event with random-type autonomous movement, then that event will ignore the effects of weighted randomized movement.
  • New Plugin Commands added by Arisu and sponsored by AndyL:
    • Event Timer: Change Speed
    • Event Timer: Expire Event Assign
    • Event Timer: Expire Event Clear
    • Event Timer: Frames Gain
    • Event Timer: Frames Set
    • Event Timer: Pause
    • Event Timer: Resume
    • The above Plugin Commands allow you to control the game timer better.
  • New Plugin Parameters added by Arisu:
    • Plugin Parameters > Movement > Event Movement > Random Move Weight
    • Use numbers between 0 and 1. Numbers closer to 1 stay closer to their home position.


Message Core Version 1.13

✼ Bug Fixes!

  • Choice List Window with a dimmed background should now have a more consistent sized dim sprite. Fix made by Irina.


Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project (Update #25) 94 MB
Feb 05, 2021

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