January 1, 2021 Update - Update #20
[VisuStella MZ] Sample Game Project » Devlog
Hello, RPG Makers!
We have updated our Sample Game Project with the latest versions of the various plugins included!
If you would like to view the changelog for all our scripts , you can view it here.
We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.
Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.
Sample Project
✼ No Changes
✼Core Engine Version 1.20
✼ Compatibility Update!
- Added compatibility functionality for future plugins.
✼Battle Engine Core Version 1.20
✼ Bug Fixes!
- For TPB Active or ATB Active, inputting actors that have received damage will return back to place after flinching. Fix made by Yanfly.
✼ Documentation Update!
- Added documentation for new feature(s)!
✼ New Features!
- New notetags added by Yanfly:
- <Battle Portrait Offset: +x, +y>
- <Battle Portrait Offset X: +x>
- <Battle Portrait Offset Y: +y>
- This is used with the "Portrait" and "Border" Battle Layouts.
- Offsets the X and Y coordinates for the battle portrait.
✼Events & Movement Core Version 1.15
✼ Bug Fixes!
- Spawned events should now resume their automated self movement after being interacted with. Fix made by Yanfly.
✼ Documentation Update!
- Help file updated for new features.
- Help file updated for updated features.
✼ Feature Updates!
- Collission checks for the Spawn Event Plugin Commands now account for the spawning event's Hitbox, too. Update made by Yanfly.
- Spawn Event Plugin Commands adds a new parameter "Success Switch ID" to check if the spawning has been successful or not.
✼ New Features!
- New Plugin Commands added by Yanfly!
- Spawn Event: Spawn At Terrain Tag
- Spawn Event: Despawn Terrain Tag(s)
- These function similar to their region counterparts except they target terrain tags instead.
✼Items & Equips Core Version 1.17
✼ Bug Fixes!
- Equipping should be working properly again. Fix made by Yanfly.
Main Menu Core Version 1.07
✼ Documentation Update!
- Added documentation for new feature(s)!
- Removed "<Menu Image: filename>" version of notetag to reduce confusion and to stick with the norm declared by the Battle Core.
✼ New Features!
- New notetags added by Yanfly:
- <Menu Portrait Offset: +x, +y>
- <Menu Portrait Offset X: +x>
- <Menu Portrait Offset Y: +y>
- This is used with the "Portrait" style Main Menu list.
- Offsets the X and Y coordinates for the menu portrait.
Message Core Version 1.09
✼ Feature Update!
- Auto-color no longer applies to database names that are only numbers. Auto-color entries that are only numbers will also be ignored. This is to prevent breaking the text code parsing. Update made by Yanfly.
Skills and States Core Version 1.09
✼ Bug Fixes!
- Custom JS TP slip damage and healing should now work properly. Fix made by Yanfly.
Thank you for supporting VisuStella! 🌻
Files
VisuStella MZ Sample Game Project (Update #20) 94 MB
Dec 31, 2020
Get [VisuStella MZ] Sample Game Project
Download NowName your own price
[VisuStella MZ] Sample Game Project
Kickstart your game dev journey into RPG Maker MZ with the VisuStella Sample Game Project!
Status | Released |
Authors | VisuStella, VisuStellaMZ, Archeia |
Genre | Role Playing |
Tags | 2D, plugins, rmmz, RPG Maker, rpgmz |
More posts
- VisuStella Official Tutorial SeriesMay 18, 2024
- Future Dev Logs After #100Jul 14, 2022
- Update #100 - July 14, 2022Jul 14, 2022
- Update #99 - July 7, 2022Jul 07, 2022
- Update #98 - June 30, 2022Jun 29, 2022
- Update #97 - June 23, 2022Jun 23, 2022
- Update #96 - June 16, 2022Jun 16, 2022
- Update #95 - June 9, 2022Jun 09, 2022
- Update #94 - June 2, 2022Jun 02, 2022
- Update #93 - May 26, 2022May 26, 2022