December 11, 2020 Update - Update #17


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Fridays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Core Engine Version 1.17

✼ Compatibility Update!

  • Added compatibility functionality for future plugins.


✼Battle Engine Core Version 1.17

✼ Bug Fixes!

  • Common Events in TPB Active that cause forced actions will no longer cause currently inputting actors that match the forced action battler to crash the game. Fix made by Yanfly and Shiro.

✼ Compatibility Update!

  • Added compatibility functionality for future plugins.
  • Plugins should be more compatible with one another.

✼ Documentation Update!

  • Added documentation for new feature(s)!

✼ Feature Update!

  • Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
  • Action Sequence "MOVE: Move To Target(s)" is now changed so that if the "Melee Distance" value is set to 0, battlers will no longer stand a half body distance away. Added by Yanfly.

 

✼Items & Equips Core Version 1.14

✼ Compatibility Update!

  • Added compatibility functionality for future plugins.

Main Menu Core Version 1.06

✼ Compatibility Update!

  • Added compatibility functionality for future plugins.

Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project (Update #17) 94 MB
Dec 11, 2020

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