October 11, 2020 - Update #8


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Sundays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ No Changes

✼Core Engine Version 1.08

✼ Feature Update!

  • Altered sprite bitmaps via the various draw functions will now be marked as modified and will automatically purge themselves from graphical memory upon a sprite's removal to free up more resources. Change made by Yanfly.
  • Picture Sprite Origin anchors are now tied to the Game_Picture show and move commands instead of the Game_Interpretter commands. Change by Arisu.

✼Battle Engine Core Version 1.08

✼ Bug Fixes!

  • Dead party members at the start of battle no longer start offscreen. Fix made by Arisu.
  • Removed party members from battle no longer count as moving battlers. Fix made by Yanfly.
  • Using specific motions should now have the weapons showing and not showing properly. Fix made by Yanfly.

✼Events & Movement Core Version 1.08

✼ Compatibility Update!

  • Added failsafes for better compatibility.

 

✼Items & Equips Core Version 1.07

✼ Bug Fixes:

  • XParams and SParams in the Window_EquipStatus window will no longer show a non-percentile difference if the original value is not a whole value. Fix made by Yanfly.

Main Menu Core Version 1.04

✼ Feature Update!

  • Documentation added for the new plugin parameter.

✼ New Features!

  • New plugin parameter added by Yanfly.
    • Plugin Parameters > General > Status Window > Select Last?
      • When picking a personal command from the Command Window, select the last picked actor or always the first?

Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project (Update #8) 94 MB
Oct 11, 2020

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