September 27, 2020 - Update #6



 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Sundays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ Database Changes

  • Updated the icons on some of the consumables so that they're more recognizable.
  • Updated the hit types for some skills so that they make more aesthetic sense for cast animations.

✼Core Engine Version 1.06

✼ Bug Fixes!

  • Battler evasion pose can now occur if there is a miss. These were made separate in RPG Maker MZ and misses didn't enable the evasion pose. Fix made by Olivia.

✼ New Features!

  • New notetags for Maps and name tags for Troops added by Yanfly!
    • <Frontview>, <Sideview> to change the battle view for that specific map, or troop regardless of what other settings are.
    • <DTB>, <TPB Active>, <TPB Wait> to change the battle system for that specific map or troop regardless of what other settings are.

✼Battle Engine Core Version 1.06

✼ Bug Fixes!

  • Enemy Battler Plugin Parameter "Shadow Visible" should now work again. Fix made by Irina.

✼ Compatibility Update!

  • Added compatibility functionality for future plugins. Added by Yanfly.

✼ Documentation Updates!

  • Updated the help file for all the new plugin parameters.

✼ Feature Update!

  • Action Sequence "MECH: HP, MP, TP" will now automatically collapse an enemy if it has been killed by the effect.
  • All battle systems for front view will now have damage popups appear in front of the status window instead of just the Portrait battle layout. Update made by Yanfly.

✼ New Features!

  • New Action Sequence Plugin Commands from Irina!
    • MOTION: Clear Freeze Frame
    • MOTION: Freeze Motion Frame
      • You can freeze a battler's sprite's motion with a specific frame.
  • New notetags for Maps and name tags for Troops added by Yanfly!
    • <Battle Layout: type> to change the battle layout style used for specific maps and/or troops.
  • New plugin parameters added by Yanfly!
    • Plugin Parameters > Battle Layout Settings > Command Window Width
      • This plugin parameter lets you adjust the window width for Party and Actor Command windows in the Default and List Battle Layout styles.
    • Plugin Parameters > Enemy Battler Settings > Name: Offset X
    • Plugin Parameters > Enemy Battler Settings > Name: Offset Y
      • These plugin parameters allow you to offset the position of the enemy name positions on the screen by a specific amount.


✼Events & Movement Core Version 1.06

✼ Bug Fixes!

  • Events & Movement Core no longer disables the Core Engine's Smart Event Collision plugin parameter. Fix made by Yanfly.

✼ Documentation Update!

  • Move Route Custom Commands updated with the new feature for inserting variable values.

✼ Feature Update!

  • Move Route Custom Commands now support $gameVariable.value(x) values. You can also just use \V[x] for variable values, too. Added by Irina.


 

✼Message Core Version 1.06

✼ Bug Fixes:

  • Setting an actor's autocolor will now disable it from \N[x] and \P[x] text codes. Fix made by Irina.

✼Options Core Version 1.04

✼ Compatibility Update!

  • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

Skills & States Core Version 1.04

✼ Documentation Update:

  • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project 94 MB
Sep 27, 2020

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