September 20, 2020 - Update #5


 

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Sundays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fix(es) and/or feature implementations.

Sample Project

✼ Added Battle System Robot to the Battle Arena map.

  • The Battle System Robot allows you to change the battle system in-game.

✼Core Engine Version 1.05

✼ Bug Fixes

  • <Level: x> notetag for enemies is now fixed! Fix made by Arisu.

✼ Documentation Update!

  • Documentation added for the new "System: Battle System Change" Plugin Command and removed the old "System: Set Time Progress Battle".

✼ Feature Update!

  • The Plugin Command "System: Set Time Progress Battle" has been replaced with "System: Battle System Change" instead. This is to accommodate future plugins that allow for different battle systems. Added by Yanfly.
    • If you have previously used "System: Set Time Progress Battle", please replace them. We apologize for the inconvenience.

✼ New Features!

  • In the Core Engine's plugin parameters, you can now set the Battle System used. This will default to whatever is the game database's setting. This feature is used for the future when new battle systems are made. Feature added by Yanfly.


✼Battle Engine Core Version 1.05

✼ Bug Fixes!

  • Actors now use their casting or charging animations again during TPB/ATB. Fix made by Yanfly.
  • Defeat requirement for enemies will no longer crash the game if turned on after creating
  • Escaping animation no longer has actors stay in place. Fixed by Yanfly.
  • Failsafes added for newly added weapon types that have not been adjusted in the Database > System 2 tab. Fixed by Irina.
  • Shadows now appear under the actor sprites. Fix made by Yanfly.
  • Victory during TPB will no longer cancel the victory animations of actors that will have their turn after. Fixed by Yanfly.

✼ Documentation Updates!

  • All Anchor Plugin Parameter descriptions now state to use values between 0 and 1 to be safe. Update made by Yanfly.

✼ Feature Update!

  • During Active TPB / ATB, canceling out of the actor command window will go directly into the party window without having to sort through all of the available active actors.
  • Going from the Party Command Window's Fight command will immediately return back to the actor command window that was canceled from.

✼ New Features!

  • Action Sequence Plugin Command "MOVE: Spin/Rotate" has been updated.
    • A new parameter has been added: "Revert Angle on Finish"
    • Added by Yanfly.
  • New plugin parameters have been added to Damage Settings.
    • Appear Position: Selects where you want popups to appear relative to the battler. Head, Center, Base. Added by Yanfly.
    • Offset X: Sets how much to offset the sprites by vertically. Added by Yanfly.
    • Offset Y: Sets how much to offset the sprites by horizontally. Added by Yanfly.
  • New plugin parameters have been added to Actor Battler Settings.
    • Priority: Active - Place the active actor on top of actor and enemy sprites. Added by Yanfly.
    • Priority: Actors - Prioritize actors over enemies when placing sprites on top of each other. Added by Yanfly.

✼Elemental & Status Core Version 1.04

✼ Bug Fixes!

    • The "Column 1 and 2 Traits" plugin parameters for "General Trait Set" should now work. You will need to readjust them again. Fix by Arisu.
    • The "Elements" Status Menu Categories tab has its "JS: Draw Data" updated to display the percentages properly for Dealt Damage bonuses. This won't update normally as it's a part of the plugin parameters. You would need to do either a fresh install, copy from the sample project, or change the code bit yourself. To change to code bit, look for this:
     let dealtText = '%1%'.format(dealt);

and change it to:

     let dealtText = '%1%'.format(Math.round(dealt * 100));

Fix made by Irina.



✼Events & Movement Core Version 1.05

✼ Bug Fixes!

  • If player movement is disabled, mouse movement is disabled, too. Fix made by Arisu.
  • The region restriction notetags should be fixed and work again. Fix made by Arisu.

Main Menu Core Version 1.03

✼ Documentation Update!

  • Added the alternative notetag <Menu Portrait: filename> that also works the same way as <Menu Image: filename>.

 

✼Message Core Version 1.05

✼ Bug Fixes:

  • Auto Position text codes not place positions properly if the screen width and height differ from the box width and box height. Fix made by Irina.

✼Options Core Version 1.03

✼ Compatibility Update!

  • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

 

✼Save Core Version 1.02

✼ Compatibility Update:

  • Better compatibility for SV Actor graphics.

✼ Documentation Update:

  • The Plugin Command 'Save: Set Description' now has updated documentation for the text codes that are parsed on the local level.

✼ Feature Update:

  • The Plugin Command 'Save: Set Description' will now parse text code data for \V[x], \N[x], \P[x] on a local save file level. Feature updated by Yanfly.

Thank you for supporting VisuStella! 🌻

Files

VisuStella MZ Sample Game Project 94 MB
Sep 20, 2020

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