August 30, 2020 - Update #2

Hello, RPG Makers!

We have updated our Sample Game Project with the latest versions of the various plugins included!

If you would like to view the changelog for all our scripts , you can view it here.

We plan to make updates a routine on Sundays. This way, you don't have to stay completely on top of the wiki scouring for updates. There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made. Updates will be generally used for bug fixes and/or feature implementations.

Sample Project

✼ New Update(s):

  • Added Background Music to town.

Core Engine Version 1.02

✼ New Feature(s):

Olivia added the following features:

  • New Plugin Command: "Picture: Erase All".  
    • Erases all pictures on the screen because it's extremely tedious to do it one by one.
  • New Plugin Command: "Picture: Erase Range"
    • Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.

✼ Optimization Update(s):

  • Added a more accurate means of parsing numbers for Digit Grouping.
  • Window_Base.prototype.textSizeEx now stores data to a cache.

✼ Documentation Update(s):

  • Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
  • Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the Battle Core VisuStella MZ.

Battle Engine Core Version 1.02

✼ New Feature(s):

Yanfly added the following feature(s):

  • Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets.

✼ Bug Fix(es):

Yanfly fixed the following issue(s):

  • Failsafes added for parsing battle targets.
  • Immortality is no longer ignored by skills/items with the Normal Attack state effect. 
  • Miss and Evasion sound effects work again!
  • Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion
  • Wait for Movement now applies to SV Enemies.

✼ Optimization Update(s):

  • Uses less resources when making checks for Pre-Battle Battle Start events.

Elemental & Status Core Version 1.02

✼ Bug Fix(es):

  • Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
  • Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with Battle Core VisuStella MZ. Fix made by Shaz.

Events & Movement Core Version 1.02

✼ Bug Fix(es):

  • <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
  • Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz. 
  • Custom Move Route commands should now be working properly. Fix made by Shaz.

Items & Equips Core Version 1.02

✼ Documentation Update(s):

  • Added: NOTE: Regarding Damage Labels
    • If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
    • Go to Battle Core VisuStella MZ > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
    • Documentation update added by Yanfly.

Message Core Version 1.02

✼ New Feature(s):

The following features are added by Irina:

  • Added new hard-coded text codes for auto-sizing and auto-positioning:
<Auto Width>
<Auto Height>
<Auto Actor: x>
<Auto Party: x>
<Auto Enemy: x>
<Auto Player>
<Auto Actor: x>
<Auto Party: x>
<Auto Event: x>

Skills & States Core Version 1.02

✼ New Feature(s):

  • Notetags added by Yanfly. These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.
<Show if has Skill: x>
<Show if have All Skills: x,x,x>
<Show if have Any Skills: x,x,x>
<Show if has Skill: name>
<Show if have All Skills: name, name, name>
<Show if have Any Skills: name, name, name>
<Hide if has Skill: x>
<Hide if have All Skills: x,x,x>
<Hide if have Any Skills: x,x,x>
<Hide if has Skill: name>
<Hide if have All Skills: name, name, name>
<Hide if have Any Skills: name, name, name>

✼ Bug Fix(es):

  • The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.

✼ Documentation Update(s):

  • <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
    • This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.

Thank you for supporting VisuStella! 🌻


VisuStella MZ Sample Game Project 94 MB
Aug 30, 2020

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